Сборка сервера Lineage 2 Gracia Final от L2JFree rev. 6822
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![]() Размер: 24 мб
Хроники: L2JFree rev. 6822
Разработчик: L2JFree
Описание: Новая ревизия от команды L2JFree - 6822. если сравнивать прошлую ревизию, которую мы вылаживали, то изменений много, даже очень. так что есть что тестировать.
Залито на: mediafire
Изменения
L2Attackable
* NPE fix Recall * fix for SoE ItemHandler * removed unnecessary debugging log
Fix for SoE
Various skill "adjustments"
* mostly revert of previous "adjustments" * further comes
RequestPledgeMemberInfo
* NPE fix L2GamePacketHandlerFinal * missing packet ChangeFace, L2GameClientPacket * warning cleanup DocumentSkill * skill validation Skill XML * revert and some cleanup again NPC's objectId can change during normal operation, so mapping restrictions to it is bad -> removed the possibility EtcStatusUpdate
- PREVENTS the crafting error (invalid object id 0) and the fact that if the crafted object is a masterwork the player gets nothing. But still needs a check to get why getRareItemId() always returns 0 instead of mw id
* Fix randomly lost skill animation
* Test please, because if we send a packet after we are sure casting was not interrupted, client decides to reject it Moved PvP flag related code from L2Character to L2PcInstance * (and some related changes...) - Fix Kamaloka script
- Fix for Duel
- Fixed ObjectPool leak
- Small optimization for Geo
- Fix for infinite (-1) duration for effects
- mail fix and lil bbs change
- Various optimizations
- Fixing L2ClanHallManagerInstance super bypass
- base tower key skills added
- Implemented ISkillConditionChecker to check skillType dependent conditions before casting
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Merged L2SkillChargeDmg.useSkill(), Blow.useSkill() and StrSiegeAssault.useSkill() into Pdam.useSkill()
Extracted some common skill type independent calls (charges, souls, lethal, etc) to SkillHandler.useSkill() Implemented L2Skill.dealDamage() with proper vengeance and 'dmgDirectlyToHp' support (removed that ugly tweaks for 'dmgDirectlyToHp') Implemented an alternative L2Skill.getEffects() with proper reflect support Some charge/soul cleanup Moved some damage calculation to GlobalRestrictions.calcDamage(), since they are influencing all kind of damage etc... --------
- hellbound town update, script drop fixes
- Wrong item consummed for my teleport
- fix for geo
- Optimisations of the doormens
Jserver Sync:
3320 Elemental stones should not add negative power if level is higher than allowed :)
3321 Both trade partners can't add anything into tradelist of one of them already confirm trade. 3309 Merchant summon cleanup and AI NPE fix. Skill level calcunations moved to L2SummonInstance 3319 Fix for element crystals not working. 3317 Possible NPE fix, thanks brutus 3314 In PvP situations, magic critical damage has been decreased + config 3339 some diagnostic message 3330 Option for disabling random walk. Thx TheOne 3338 More retail like Clan Traders. Thx Charus
3356 Flying transformations now correctly displayed to the other players.
3351 Fixed problem with items created by skill (Kamael Bolts, for example) 3323: Synchronize of the add/remove players to/from instance to prevent list damage. Thanks Forsaiken ! - DS
3318: Fix for several transformations passive skills, for example, vanguard's dualswork mastery 293. Then trying to add skill with level greater than maximum - search and return skill with maximum level instead of null. - DS
3324: KnownList? improvements - tnx Erb - nBd
SkillTable
* NPE fix 1400-1499.xml |