Вопрос собственно : Каким образом можно реализовать ,чтобы на сервер был свободный доступ в несколько окон от 2ух и более без применения каких-либо программ. Может конфиг есть такой?
да, правильно понял не пускает больше 1го окна , Тоже думал ,что в логине конфиг искать надо)
Кто-то с офлан трэйд ботами имел дело?) каким обращом их можно сделать для сборки?
Добавлено (04.02.2012, 20:26) --------------------------------------------- Ничего похожего в логин конфиге не нашел, что могло отвечать за использование несколько окон или ограничение:
# --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # ---------------------------------------------------------------------------
# Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname =
# Default: 2106 LoginserverPort =
# The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginHostname =
# The port on which login will listen for GameServers # Default: 9014 LoginPort =
# How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900
# If set to True any GameServer can register on your login's free slots # Default: False AcceptNewGameServer = False
# Flood Protection. All values are in MILISECONDS. # Default: True EnableFloodProtection = True
# Default: 15 FastConnectionLimit = 15
# Default: 700 NormalConnectionTime = 700
# Default: 350 FastConnectionTime = 350
# Default: 50 MaxConnectionPerIP = 50
# --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver (default) # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/ # URL = jdbc:hsqldb:hsql://localhost/ # URL = jdbc:sqlserver://localhost/database = /user = /password = URL = jdbc:mysql://localhost/ # Database user info (default is "root" but it's not recommended) Login = # Database connection password Password =
# Default: 10 MaximumDbConnections = 10
# Default: 0 MaximumDbIdleTime = 0
# --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True
# Default: True AutoCreateAccounts = False
# Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. #DatapackRoot = C:/Work/tmp/DataPack
# --------------------------------------------------------------------------- # Dualbox Check # --------------------------------------------------------------------------- # Maximum number of players per IP address allowed to enter game. # Default: 0 (unlimited) DualboxCheckMaxPlayersPerIP = 0
# Maximum number of players per IP address allowed to participate in olympiad. # Default: 0 (unlimited) DualboxCheckMaxOlympiadParticipantsPerIP = 0
# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event). # Default: 0 (unlimited) DualboxCheckMaxL2EventParticipantsPerIP = 0
# Whitelist of the addresses for dualbox checks. # Format: Address1,Number1;Address2,Number2... # Network address can be number (127.0.0.1) or symbolic (localhost) formats. # Additional connection number added to the global limits for this address. # For example, if number of TvT event participants per IP address set to the 1 (no dualbox) # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com # will be 1+2=3. Use 0 or negative value for unlimited number of connections. # Default: 127.0.0.1,0 (no limits from localhost) DualboxCheckWhitelist = 127.0.0.1,0
вот что-то похожее нашел
Добавлено (04.02.2012, 20:51) --------------------------------------------- ээ)) ну вот теперь сиди гадай )методом тыка)
# Выборочный список адресов для индивидуальной настройки каждого. # Позволяет задавать количество игроков, которое может находится в игре одновременно для указанных IP адресов. # Формат записи: <ip адрес>,<количество игроков>;< ... > # IP адрес 127.0.0.1 можно записывать как localhost. # Примечание: количество игроков, равное нулю равносильно отсутствию любых ограничений для указанного адреса. # По умолчанию: 127.0.0.1,0 (без ограничений для localhost) DualboxCheckWhitelist = 127.0.0.1,2
Доступно только для 2-х окон
Так на всякий случай перевод для конфига.
Жизнь это - смертельное заболевание передающиеся половым путем...